full source code chinh phục không gian unity engine c#
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- Assembly-CSharp.csproj
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1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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12 <AssemblyName>Assembly-CSharp</AssemblyName>
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21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_5;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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46 </ItemGroup>
47 <ItemGroup>
48 <Compile Include="Assets\_Scripts\LevelManager.cs" />
49 <Compile Include="Assets\_Scripts\PlayerController.cs" />
50 <None Include="Assets\Modular Space Raider\readme.txt" />
51 <None Include="Assets\Modular Space Raider\Shader\how_to_use.txt" />
52 <None Include="Assets\Modular Space Raider\Shader\Dynamic_Illum_Spec.shader" />
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54 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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57 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
58 </Reference>
59 </ItemGroup>
60 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
61 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
62 Other similar extension points exist, see Microsoft.Common.targets.
63 <Target Name="BeforeBuild">
64 </Target>
65 <Target Name="AfterBuild">
66 </Target>
67 -->
68
69 </Project>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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8 <RootNamespace></RootNamespace>
9 <ProjectGuid>{77CA913E-E0A7-F4E4-A290-E6CB483BBDBC}</ProjectGuid>
10 <OutputType>Library</OutputType>
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12 <AssemblyName>Assembly-CSharp</AssemblyName>
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22 <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_5;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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35 <ItemGroup>
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39 <Reference Include="System.Xml.Linq" />
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41 <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
42 </Reference>
43 <Reference Include="UnityEditor">
44 <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
45 </Reference>
46 </ItemGroup>
47 <ItemGroup>
48 <Compile Include="Assets\_Scripts\LevelManager.cs" />
49 <Compile Include="Assets\_Scripts\PlayerController.cs" />
50 <None Include="Assets\Modular Space Raider\readme.txt" />
51 <None Include="Assets\Modular Space Raider\Shader\how_to_use.txt" />
52 <None Include="Assets\Modular Space Raider\Shader\Dynamic_Illum_Spec.shader" />
53 <Reference Include="UnityEngine.UI">
54 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
55 </Reference>
56 <Reference Include="UnityEngine.Networking">
57 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
58 </Reference>
59 </ItemGroup>
60 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
61 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
62 Other similar extension points exist, see Microsoft.Common.targets.
63 <Target Name="BeforeBuild">
64 </Target>
65 <Target Name="AfterBuild">
66 </Target>
67 -->
68
69 </Project>